Abrams charges forward, colliding with enemies and dragging them along. Hitting a wall will stun enemies caught by Abrams. His speed increases after colliding with enemy heroes.
Siphon Life
Abrams drains health from enemies in front of him while they are in the radius.
Infernal Resilience (Passive)
Abrams regenerates a portion of the incoming damage over time.
Seismic Impact
Abrams leaps high into the air and chooses a ground location to crash into. When he hits the ground, all enemies in the radius are damaged and stunned.